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Building AR Experiences with RealityKit 4

February 10, 20268 min read
ARSwiftRealityKitvisionOS

RealityKit 4 brings a host of improvements that make building augmented reality experiences more intuitive and powerful than ever. In this post, we'll explore the key changes and how to leverage them in your projects.

What's New

The latest version introduces enhanced mesh generation, improved lighting estimation, and a brand-new physics engine that feels more realistic.

Getting Started

import RealityKit
import ARKit
class ARExperienceView: ARView { 
    required init(frame frameRect: CGRect) { 
        super.init(frame: frameRect) 
        setupAR() 

}

    func setupAR() { 
        let config = ARWorldTrackingConfiguration() 
        config.planeDetection = [.horizontal, .vertical]
        session.run(config) 

}

}

Conclusion

RealityKit 4 is a game-changer for AR development. Start building today and push the boundaries of what's possible in spatial computing.

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